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Playful Materialities: The Stuff That Games Are Made Of

[collection]

Beil, Benjamin
Freyermuth, Gundolf S.
Schmidt, Hanns Christian
Rusch, Raven
(ed.)

Abstract

Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magic... view more

Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.... view less

Keywords
playing; media culture; computer game; digital media; toy; virtual reality

Classification
Leisure Research
Interactive, electronic Media

Free Keywords
Games; Play; Materiality; Popular Culture; Media Aesthetics; Media Studies

Document language
English

Publication Year
2022

Publisher
transcript Verlag

City
Bielefeld

Page/Pages
402 p.

Series
Studies of Digital Media Culture, 14

DOI
https://doi.org/10.14361/9783839462003

ISBN
978-3-8394-6200-3

Status
Published Version; reviewed

Licence
Creative Commons - Attribution-ShareAlike 4.0


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