The Accuracy and Precision of Position and Orientation Tracking in the HTC Vive Virtual Reality System for Scientific Research

The advent of inexpensive consumer virtual reality equipment enables many more researchers to study perception with naturally moving observers. One such system, the HTC Vive, offers a large field-of-view, high-resolution head mounted display together with a room-scale tracking system for less than a...

Verfasser: Niehorster, Diederick C.
Li, Li
Lappe, Markus
FB/Einrichtung:FB 07: Psychologie und Sportwissenschaft
Dokumenttypen:Artikel
Medientypen:Text
Erscheinungsdatum:2017
Publikation in MIAMI:04.05.2018
Datum der letzten Änderung:25.11.2021
Angaben zur Ausgabe:[Electronic ed.]
Quelle:i-Perception 8 (2017) 3, 1–23
Schlagwörter:virtual reality; head mounted display; position tracking; data quality; natural vision
Fachgebiet (DDC):150: Psychologie
Lizenz:CC BY 4.0
Sprache:English
Förderung:Finanziert durch den Open-Access-Publikationsfonds 2017 der Westfälischen Wilhelms-Universität Münster (WWU Münster).
Format:PDF-Dokument
URN:urn:nbn:de:hbz:6-68179551127
Weitere Identifikatoren:DOI: 10.1177/2041669517708205
Permalink:https://nbn-resolving.de/urn:nbn:de:hbz:6-68179551127
Onlinezugriff:2041669517708205.pdf

The advent of inexpensive consumer virtual reality equipment enables many more researchers to study perception with naturally moving observers. One such system, the HTC Vive, offers a large field-of-view, high-resolution head mounted display together with a room-scale tracking system for less than a thousand U.S. dollars. If the position and orientation tracking of this system is of sufficient accuracy and precision, it could be suitable for much research that is currently done with far more expensive systems. Here we present a quantitative test of the HTC Vive’s position and orientation tracking as well as its end-to-end system latency. We report that while the precision of the Vive’s tracking measurements is high and its system latency (22 ms) is low, its position and orientation measurements are provided in a coordinate system that is tilted with respect to the physical ground plane. Because large changes in offset were found whenever tracking was briefly lost, it cannot be corrected for with a one-time calibration procedure. We conclude that the varying offset between the virtual and the physical tracking space makes the HTC Vive at present unsuitable for scientific experiments that require accurate visual stimulation of self-motion through a virtual world. It may however be suited for other experiments that do not have this requirement.