Congruence and plausibility, not presence: pivotal conditions for XR experiences and effects, a novel approach

Please always quote using this URN: urn:nbn:de:bvb:20-opus-284787
  • Presence is often considered the most important quale describing the subjective feeling of being in a computer-generated and/or computer-mediated virtual environment. The identification and separation of orthogonal presence components, i.e., the place illusion and the plausibility illusion, has been an accepted theoretical model describing Virtual Reality (VR) experiences for some time. This perspective article challenges this presence-oriented VR theory. First, we argue that a place illusion cannot be the major construct to describe the muchPresence is often considered the most important quale describing the subjective feeling of being in a computer-generated and/or computer-mediated virtual environment. The identification and separation of orthogonal presence components, i.e., the place illusion and the plausibility illusion, has been an accepted theoretical model describing Virtual Reality (VR) experiences for some time. This perspective article challenges this presence-oriented VR theory. First, we argue that a place illusion cannot be the major construct to describe the much wider scope of virtual, augmented, and mixed reality (VR, AR, MR: or XR for short). Second, we argue that there is no plausibility illusion but merely plausibility, and we derive the place illusion caused by the congruent and plausible generation of spatial cues and similarly for all the current model’s so-defined illusions. Finally, we propose congruence and plausibility to become the central essential conditions in a novel theoretical model describing XR experiences and effects.show moreshow less

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Metadaten
Author: Marc Erich Latoschik, Carolin Wienrich
URN:urn:nbn:de:bvb:20-opus-284787
Document Type:Journal article
Faculties:Fakultät für Mathematik und Informatik / Institut für Informatik
Fakultät für Humanwissenschaften (Philos., Psycho., Erziehungs- u. Gesell.-Wissensch.) / Institut Mensch - Computer - Medien
Language:English
Parent Title (English):Frontiers in Virtual Reality
ISSN:2673-4192
Year of Completion:2022
Volume:3
Article Number:694433
Source:Frontiers in Virtual Reality (2022) 3:694433. DOI:10.3389/frvir.2022.694433
DOI:https://doi.org/10.3389/frvir.2022.694433
Dewey Decimal Classification:0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik
1 Philosophie und Psychologie / 15 Psychologie / 150 Psychologie
Tag:XR; coherence; congruence; experience; plausibility; prediction; presence; theory
Release Date:2022/12/23
Date of first Publication:2022/06/16
EU-Project number / Contract (GA) number:824128
OpenAIRE:OpenAIRE
Open-Access-Publikationsfonds / Förderzeitraum 2022
Licence (German):License LogoCC BY: Creative-Commons-Lizenz: Namensnennung 4.0 International