Embodiment in Virtual Reality Intensifies Emotional Responses to Virtual Stimuli

Please always quote using this URN: urn:nbn:de:bvb:20-opus-245624
  • Modulating emotional responses to virtual stimuli is a fundamental goal of many immersive interactive applications. In this study, we leverage the illusion of illusory embodiment and show that owning a virtual body provides means to modulate emotional responses. In a single-factor repeated-measures experiment, we manipulated the degree of illusory embodiment and assessed the emotional responses to virtual stimuli. We presented emotional stimuli in the same environment as the virtual body. Participants experienced higher arousal, dominance, andModulating emotional responses to virtual stimuli is a fundamental goal of many immersive interactive applications. In this study, we leverage the illusion of illusory embodiment and show that owning a virtual body provides means to modulate emotional responses. In a single-factor repeated-measures experiment, we manipulated the degree of illusory embodiment and assessed the emotional responses to virtual stimuli. We presented emotional stimuli in the same environment as the virtual body. Participants experienced higher arousal, dominance, and more intense valence in the high embodiment condition compared to the low embodiment condition. The illusion of embodiment thus intensifies the emotional processing of the virtual environment. This result suggests that artificial bodies can increase the effectiveness of immersive applications psychotherapy, entertainment, computer-mediated social interactions, or health applications.show moreshow less

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Metadaten
Author: Dominik Gall, Daniel Roth, Jan-Philipp Stauffert, Julian Zarges, Marc Erich Latoschik
URN:urn:nbn:de:bvb:20-opus-245624
Document Type:Journal article
Faculties:Fakultät für Mathematik und Informatik / Institut für Informatik
Language:English
Parent Title (English):Frontiers in Psychology
ISSN:1664-1078
Year of Completion:2021
Volume:12
Article Number:674179
Source:Frontiers in Psychology (2021) 12:674179. doi: 10.3389/fpsyg.2021.674179
DOI:https://doi.org/10.3389/fpsyg.2021.674179
Dewey Decimal Classification:6 Technik, Medizin, angewandte Wissenschaften / 61 Medizin und Gesundheit / 610 Medizin und Gesundheit
Tag:affective computing; agency; avatars; embodiment; emotions; human-computer interaction; immersive interfaces; virtual body ownership
Release Date:2022/02/09
Date of first Publication:2021/09/06
Open-Access-Publikationsfonds / Förderzeitraum 2021
Licence (German):License LogoCC BY: Creative-Commons-Lizenz: Namensnennung 4.0 International