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An Immersive Multi-User Virtual Reality for Emergency Simulation Training: Usability Study

  • Background: Virtual reality (VR) is increasingly used as simulation technology in emergency medicine education and training, in particular for training nontechnical skills. Experimental studies comparing teaching and learning in VR with traditional training media often demonstrate the equivalence or even superiority regarding particular variables of learning or training effectiveness. Objective: In the EPICSAVE (Enhanced Paramedic Vocational Training with Serious Games and Virtual Environments) project, a highly immersive room-scaled multi-user 3-dimensional VR simulation environment was developed. In this feasibility study, we wanted to gain initial insights into the training effectiveness and media use factors influencing learning and training in VR. Methods: The virtual emergency scenario was anaphylaxis grade III with shock, swelling of the upper and lower respiratory tract, as well as skin symptoms in a 5-year-old girl (virtual patient) visiting an indoor family amusement park with her grandfather (virtual agent). A cross-sectional, one-group pretest and posttest design was used to evaluate the training effectiveness and quality of the training execution. The sample included 18 active emergency physicians. Results: The 18 participants rated the VR simulation training positive in terms of training effectiveness and quality of the training execution. A strong, significant correlation (r=.53, P=.01) between experiencing presence and assessing training effectiveness was observed. Perceived limitations in usability and a relatively high extraneous cognitive load reduced this positive effect. Conclusions: The training within the virtual simulation environment was rated as an effective educational approach. Specific media use factors appear to modulate training effectiveness (ie, improvement through “experience of presence” or reduction through perceived limitations in usability). These factors should be specific targets in the further development of this VR simulation training.

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Metadaten
Author:Dieter Lerner, Stefan Mohr, Jonas SchildORCiDGND, Martin Göring, Thomas Luiz
URN:urn:nbn:de:bsz:960-opus4-17431
URL:https://games.jmir.org/2020/3/e18822
DOI:https://doi.org/10.25968/opus-1743
DOI original:https://doi.org/10.2196/18822
Parent Title (English):JMIR Serious Games
Document Type:Article
Language:English
Year of Completion:2020
Publishing Institution:Hochschule Hannover
Release Date:2020/11/19
Tag:anaphylaxis; educational virtual realities; emergency medicine; head-mounted display; immersive media; presence experience; simulation training; training effectiveness; virtual emergency scenario; virtual patient simulation; virtual reality
GND Keyword:Virtuelle Realität; Simulation; Notfallmedizin; Übung
Volume:8
Issue:3
Link to catalogue:1758113014
Institutes:Fakultät IV - Wirtschaft und Informatik
DDC classes:004 Informatik
Licence (German):License LogoCreative Commons - CC BY - Namensnennung 4.0 International