Video Gaming in Children Improves Performance on a Virtual Reality Trainer but Does Not yet Make a Laparoscopic Surgeon.

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Serval ID
serval:BIB_39A3D6183E9C
Type
Article: article from journal or magazin.
Collection
Publications
Institution
Title
Video Gaming in Children Improves Performance on a Virtual Reality Trainer but Does Not yet Make a Laparoscopic Surgeon.
Journal
Surgical Innovation
Author(s)
Rosenthal R., Geuss S., Dell-Kuster S., Schäfer J., Hahnloser D., Demartines N.
ISSN
1553-3514 (Electronic)
ISSN-L
1553-3506
Publication state
Published
Issued date
2011
Peer-reviewed
Oui
Volume
18
Number
2
Pages
160-170
Language
english
Abstract
Background: In children, video game experience improves spatial performance, a predictor of surgical performance. This study aims at comparing laparoscopic virtual reality (VR) task performance of children with different levels of experience in video games and residents. Participants and methods: A total of 32 children (8.4 to 12.1 years), 20 residents, and 14 board-certified surgeons (total n = 66) performed several VR and 2 conventional tasks (cube/spatial and pegboard/fine motor). Performance between the groups was compared (primary outcome). VR performance was correlated with conventional task performance (secondary outcome). Results: Lowest VR performance was found in children with low video game experience, followed by those with high video game experience, residents, and board-certified surgeons. VR performance correlated well with the spatial test and moderately with the fine motor test. Conclusions: The use of computer games can be considered not only as pure entertainment but may also contribute to the development of skills relevant for adequate performance in VR laparoscopic tasks. Spatial skills are relevant for VR laparoscopic task performance.
Pubmed
Web of science
Open Access
Yes
Create date
15/07/2011 10:10
Last modification date
27/01/2022 7:08
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